Honkai Star Rail 4.6 Phase 2 Ranked: Blade Rerun and Every Event

2026-10-09
Honkai Star Rail 4.6 Phase 2 brings the Mortenax Blade rerun, 10 free passes from Gift of Odyssey, and the One Take combat event. Here's the phase ranked.
Honkai Star Rail 4.6 Phase 2 opens on October 21 and runs to November 10, 2026, and it's the calmer half of the patch. Phase 1 front-loaded the new five-star Pearl, so Phase 2 leans on a rerun and a short list of events. For anyone holding Stellar Jade, the real question is simple: is Mortenax Blade worth pulling, and is there enough else going on to keep logging in?
This ranking covers the banner, the events, and the login rewards, ordered by what actually deserves your time and your currency.
How This Honkai Star Rail 4.6 Phase 2 Ranking Works
I ranked by practical value, not by hype. Three things decided placement: how much currency or power it hands you, how much of the patch it covers, and whether skipping it costs you something you can't get back later. A rerun that improves a team you already run ranks above a cosmetic event. Time-limited currency ranks above a one-off story beat.
Honkai Star Rail 4.6 Phase 2 is short, so the list is short. That's a feature. Here's the whole picture in one table.
| Rank | Item | Key Feature | Why It's Here |
|---|---|---|---|
| 1 | Mortenax Blade Rerun | Five-star rerun, Oct 21 – Nov 10 | The banner that decides where your Jade goes |
| 2 | Gift of Odyssey | 10 free Star Rail Special Passes | Pure currency for a login |
| 3 | Interastral Peace Gala: One Take | Combat event with rewards | The main gameplay event of the phase |
| 4 | Four-Star Roster | Post-Op Conversation, Planetary Rendezvous, Boundless Choreo | Decides the off-rate you'll actually hit |
Mortenax Blade Rerun Leads the Honkai Star Rail 4.6 Banners
Mortenax Blade returns as the featured five-star for the whole of Phase 2, running October 21 to November 10 on server time. He replaces Evanescia, whose banner closed when Phase 2 started.
A rerun isn't exciting the way a new character is, and that's exactly why it's worth thinking about properly. Blade is a known quantity; you either have teams that want his damage profile or you don't. If you skipped him the first time because another banner was competing for your Jade, this window is your second chance, and reruns don't repeat on a fixed clock.
What makes this rerun different from a first release is the information you now have. Blade's kit has been in the wild long enough for the community to settle his strengths and his team requirements. There's no launch-window hype distorting the decision. You're pulling on known value, which cuts both ways: less upside surprise, and far less chance of regret.
The structure of the banner is what decides the answer, so it helps to know how 4.6 split its phases. Version 4.6 divided its characters across two windows: Pearl led Phase 1, and Phase 2 belongs to Blade's rerun. Each phase runs about three weeks, and the switch happens on October 21. If you're pulling for Blade, you have until November 10 before the banner closes and the next version's characters take over the featured slot.
Knowing that window changes how you plan. There's no rush on day one, since the banner is live the whole phase, but there's also no benefit to waiting if you've already decided. What matters is the deadline, because once November 10 passes, Blade leaves the rotation and the question becomes whether you want to wait for a rerun that isn't scheduled. Featured four-stars are Post-Op Conversation, Planetary Rendezvous, and Boundless Choreo. If you're chasing any of those Light Cones for a specific build, the overlap makes the banner more efficient than pulling blind. If you already have them, the rerun is a straight coin flip on Blade alone.
Pity carries over between banners, so pulls you spend here aren't wasted if he doesn't come early. That softens the risk. It doesn't change the calculus around whether you want him.
One practical point people miss: the soft pity system means every pull you make advances a hidden counter that carries into future banners. So pulling on Blade's rerun isn't an all-or-nothing bet. If he doesn't show and the banner ends, the pity you built isn't lost, it just moves to the next featured banner you pull on. That makes late-banner pulls less wasteful than they look, even for players who aren't sure Blade is their pick.
Gift of Odyssey Hands Out Free Pulls
Ranked second because free currency is free currency, and this one costs you nothing but a login. The Gift of Odyssey login event runs through the patch and drops 10 Star Rail Special Passes just for showing up on consecutive days.
Ten passes is a meaningful chunk of a five-star pull, especially if you're running thin after Phase 1's Pearl banner. Login events like this are the cheapest way the game hands out currency, and they expire. Miss the window and the passes are simply gone. Set a reminder if your play sessions are irregular.
You have to show up on the active days. Partial attendance usually still pays out the early rewards, but the full 10 passes need the full run.
How far does 10 passes go? A five-star character needs 90 pulls to guarantee via hard pity, so 10 passes is a little over a tenth of the way there. That sounds small until you remember how often players arrive at a banner with a pity counter already part-built from previous patches. Ten free passes can be the difference between reaching pity on Blade and walking away empty, which is why a login event with this payout ranks above most gameplay content.
Interastral Peace Gala: One Take Is the Phase's Combat Event
One Take is the combat-focused event for this stretch of 4.6, and it's the one that asks something of you. It's built around scripted battle scenarios with fixed conditions, so you can't just brute-force it with your strongest team.
That structure is a quiet advantage. Fixed-condition fights teach you which units actually pull weight when you can't stack every buff, which is useful practice for Memory of Chaos and Pure Fiction. Rewards lean toward Stellar Jade and trace materials, the stuff you constantly run short on when building a new character.
If you only do one piece of optional content in Phase 2, make it this one. The rewards are standard, but the event doubles as a free refresher on your roster's real capabilities.
One Take also tends to be more forgiving than endgame modes like Memory of Chaos, which is where its real value sits for mid-game accounts. You can clear it without a perfectly built team, so it's a low-risk way to bank Stellar Jade and trace materials without the time sink of a full competitive mode. That's a good fit for a short phase.
The Four-Star Roster Decides Your Off-Rate
Ranked fourth because it's not content, it's the variable that shapes every pull on the banner. Post-Op Conversation, Planetary Rendezvous, and Boundless Choreo are the featured four-stars sharing the rate-up with Blade.
This matters more than people give it credit for. A four-star rate-up decides how much value each 10-pull carries beyond the slim chance at the five-star. Post-Op Conversation is a support-focused Light Cone that many accounts still lack a spare copy of. Planetary Rendezvous and Boundless Choreo serve specific damage builds. If any of them completes a team, the banner is doing double duty for you.
If you already own all three, the pull becomes a pure Blade decision, and the four-stars add little. Check your inventory before you commit, not after.
The deeper point is that banner value goes beyond the headline five-star. A rate-up you don't need drags the whole banner's value down, while one that completes a team can make a rerun worth pulling even if you're lukewarm on the featured character. That's the kind of detail that decides regret after a banner ends.
What Phase 2 Doesn't Have
Phase 2 is noticeably lighter than Phase 1, and it's worth saying plainly. There's no new character, no new region, no story chapter debut. Pearl's arrival and the heavier storyline content belonged to Phase 1. If you already finished that, Phase 2 is mostly a holding pattern with a rerun bolted on.
That contrast is sharper than it looks. A patch's two halves usually split the big content and the filler, and 4.6 follows the pattern. Phase 1 carried the new five-star and the story beats, so Phase 2 has no equivalent draw beyond the rerun. If you measure a patch by how much new content it ships, this half doesn't score well. If you measure it by how much time it gives you to save, it does.
The events fill the gap. Gift of Odyssey keeps you logging in, and One Take gives you something to clear. Neither is a reason to play for hours, but together they cover the daily habit without demanding much.
That login rhythm is the opposite of the banner, and it's worth keeping straight. Currency is patient, since you can hold Jade across versions without penalty. Login rewards aren't. Gift of Odyssey passes only land if you show up on the active days, and One Take's window closes when the phase ends. Save on the banner all you want. Don't save on the events, or you simply lose them.
The one thing I'd push back on is treating a rerun as skippable by default. Blade reruns when the schedule decides, not when you need him. If he's on your list, this is a cheap window with pity carryover to soften the downside.
It's also worth saying what Phase 2 is good for if you're not pulling. A quiet stretch is exactly when you should be building, not just saving. Pre-farm trace materials for whatever character you're targeting in 4.7, clear any backlog of story content for its first-clear rewards, and level the Light Cones you'll need down the line. The patch's calm is a resource if you use it that way.
Verdict on Honkai Star Rail 4.6 Phase 2
Phase 2 is a rerun-driven patch with a generous login so you can rebuild your reserves. Pull on Mortenax Blade only if he fits a team you actually field or the four-star Light Cones fill real gaps. Either way, claim the Gift of Odyssey passes, clear Interastral Peace Gala: One Take for its Jade and mats, and treat the rest as a rest stop before 4.7.
If you haven't updated the game yet, install Honkai: Star Rail from APKPure to get the current version before Phase 2 opens on October 21. Downloading ahead means the update's already applied when the banner flips, so you don't waste the first hours of the event on a patch screen. Check the app's permissions and account settings first if you're signing in on a new device.